We design and build Unity games, AR and VR experiences and interactive 3D for mobile, PC, console and the web — with gameplay that feels great and code that ships on time.
TECHTARN is a Unity game development company for publishers, studios and brands in the USA, UK, UAE, India, Canada, Australia and Singapore. Our Unity developers write clean C#, prototype fast and polish the feel until players want one more go.
Alongside game development for the gaming industry, we use Unity for AR and VR, training simulations for education and product demos. Need cinematic, high-end visuals? See Unreal Engine.
In Unity, everything is a GameObject with components attached. Add components to see how each one changes the object's behaviour.
Unity builds the same project for phones, computers, consoles, browsers and headsets. We handle the differences — controls, screen sizes, performance and each store's rules — so your game feels native everywhere.
Non-game apps for phones are covered by our mobile app team.
Free-to-play games earn from ads and in-app purchases. Enter your own numbers to see a simple daily estimate.
Illustrative only — uses your inputs and ignores platform fees and taxes.
Six kinds of games we build. Hover or tap a cartridge to pull it out.
Quick, satisfying loops for mobile, built for retention and ads.
Level-based games with hint systems and live events.
Combat, progression and inventories for mid-core players.
Physics-driven vehicles and competitive modes.
Real-time and turn-based multiplayer with matchmaking.
Learning games and training simulations.
Every game moves through the same six levels. The XP bar fills as you scroll.
From a first prototype to a live game with millions of sessions.
Full games from concept to launch, or co-development with your studio.
Immersive apps for Meta Quest, Apple Vision Pro, ARKit and ARCore.
Real-time 3D training, digital twins and product demos.
Netcode, matchmaking, leaderboards and cloud saves.
Ads, in-app purchases, analytics and live events.
Faster frame rates, smaller builds and new platforms.
Tap a question to see our reply.
Unity is often the faster, lighter choice for mobile, 2D, AR and VR and smaller 3D games. Unreal Engine shines for high-end visuals and large worlds. We use both and recommend based on your goals.
🎮C#. Our developers write clean, tested C# for gameplay, tools and backend integration.
🎮Yes — ad networks, in-app purchases, analytics and A/B tests, set up with care for player experience. Try the game economics calculator above.
🎮Yes — real-time and turn-based multiplayer with Unity Netcode or third-party services, plus servers through our cloud team.
🎮Yes — for Meta Quest, Apple Vision Pro, and AR on iPhone and Android, for games, training and product experiences.
🎮A prototype can take a few weeks; a casual mobile game a few months; bigger games longer. We plan with clear milestones — see the roadmap above.
🎮Yes. We review the code and assets, fix performance issues, upgrade Unity versions and port to new platforms.
🎮Unity has its own plans and licence terms. We help you understand which plan applies to your project before you start.
🎮Yes — through our artists and trusted partners, or we work with your existing art team.
🎮Yes — LiveOps, events, bug fixes, store updates and new content. See software maintenance.
🎮Tell us about your game, AR/VR or simulation project. We'll send a free scope and estimate — we reply within 4 business hours.