▶ Unity · C# · 2D & 3D

Games people can't put down

We design and build Unity games, AR and VR experiences and interactive 3D for mobile, PC, console and the web — with gameplay that feels great and code that ships on time.

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UNITY DEVELOPMENT COMPANY

Fun first, then built to last

TECHTARN is a Unity game development company for publishers, studios and brands in the USA, UK, UAE, India, Canada, Australia and Singapore. Our Unity developers write clean C#, prototype fast and polish the feel until players want one more go.

Alongside game development for the gaming industry, we use Unity for AR and VR, training simulations for education and product demos. Need cinematic, high-end visuals? See Unreal Engine.

Platforms8
LanguagesC#
Genres6+
Your next game▶
INTERACTIVE · GAMEOBJECTS & COMPONENTS

Build a GameObject, one component at a time

In Unity, everything is a GameObject with components attached. Add components to see how each one changes the object's behaviour.

🧊PlayerGameObject
Only a Transform — an empty point in space.
BUILD ONCE, SHIP EVERYWHERE

One project, many platforms

Unity builds the same project for phones, computers, consoles, browsers and headsets. We handle the differences — controls, screen sizes, performance and each store's rules — so your game feels native everywhere.

Non-game apps for phones are covered by our mobile app team.

📱iOS
🤖Android
💻PC & Mac
🎮Consoles
🌐WebGL
🥽VR
📷AR
📺TV
INTERACTIVE · GAME ECONOMICS

How a mobile game earns

Free-to-play games earn from ads and in-app purchases. Enter your own numbers to see a simple daily estimate.

$0Ads
$0In-app purchases
Estimated per day$0≈ $0 per month

Illustrative only — uses your inputs and ignores platform fees and taxes.

GENRES

Pick a cartridge

Six kinds of games we build. Hover or tap a cartridge to pull it out.

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Casual & hyper-casual

Quick, satisfying loops for mobile, built for retention and ads.

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Puzzle

Level-based games with hint systems and live events.

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Action & RPG

Combat, progression and inventories for mid-core players.

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Racing & sports

Physics-driven vehicles and competitive modes.

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Multiplayer

Real-time and turn-based multiplayer with matchmaking.

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Edu & serious games

Learning games and training simulations.

ROADMAP

Level up from idea to LiveOps

Every game moves through the same six levels. The XP bar fills as you scroll.

  1. Lv 1PrototypeFind the fun in a playable build.
  2. Lv 2Vertical sliceOne polished level that proves art, feel and tech.
  3. Lv 3AlphaAll features in, content still growing.
  4. Lv 4BetaContent complete, testing and balancing.
  5. Lv 5LaunchStore submission, marketing assets and release.
  6. Lv 6LiveOpsEvents, updates and new content.
SERVICES

Unity services

From a first prototype to a live game with millions of sessions.

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Game development

Full games from concept to launch, or co-development with your studio.

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AR & VR

Immersive apps for Meta Quest, Apple Vision Pro, ARKit and ARCore.

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Simulation & training

Real-time 3D training, digital twins and product demos.

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Multiplayer & backend

Netcode, matchmaking, leaderboards and cloud saves.

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Monetisation & LiveOps

Ads, in-app purchases, analytics and live events.

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Optimisation & porting

Faster frame rates, smaller builds and new platforms.

FAQ

Unity development FAQs

Tap a question to see our reply.

🙋Unity or Unreal Engine?

Unity is often the faster, lighter choice for mobile, 2D, AR and VR and smaller 3D games. Unreal Engine shines for high-end visuals and large worlds. We use both and recommend based on your goals.

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🙋What language does Unity use?

C#. Our developers write clean, tested C# for gameplay, tools and backend integration.

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🙋Can you build mobile games with ads and in-app purchases?

Yes — ad networks, in-app purchases, analytics and A/B tests, set up with care for player experience. Try the game economics calculator above.

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🙋Do you build multiplayer games?

Yes — real-time and turn-based multiplayer with Unity Netcode or third-party services, plus servers through our cloud team.

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🙋Do you build AR and VR apps?

Yes — for Meta Quest, Apple Vision Pro, and AR on iPhone and Android, for games, training and product experiences.

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🙋How long does a Unity game take?

A prototype can take a few weeks; a casual mobile game a few months; bigger games longer. We plan with clear milestones — see the roadmap above.

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🙋Can you take over or port an existing Unity project?

Yes. We review the code and assets, fix performance issues, upgrade Unity versions and port to new platforms.

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🙋What about Unity licensing?

Unity has its own plans and licence terms. We help you understand which plan applies to your project before you start.

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🙋Do you provide art and sound?

Yes — through our artists and trusted partners, or we work with your existing art team.

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🙋Do you support games after launch?

Yes — LiveOps, events, bug fixes, store updates and new content. See software maintenance.

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Get In Touch

Ready to build in Unity?

Tell us about your game, AR/VR or simulation project. We'll send a free scope and estimate — we reply within 4 business hours.

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Response TimeWithin 4 business hours (your timezone)
Send Us a Message