Games, simulations and interactive 3D built with Unreal Engine — cinematic visuals, solid C++ engineering and performance tuned for every platform you target.
TECHTARN is an Unreal Engine development company working with studios and businesses in the USA, UK, UAE, India, Canada, Australia and Singapore. Our Unreal Engine developers build games and real-time 3D in C++ and Blueprints, using Unreal Engine 5 features such as Nanite and Lumen.
Beyond game development, we use Unreal for architectural visualisation, product configurators, training simulations and digital twins for manufacturing and IoT. Choosing an engine? Compare with Unity.
Switch view modes like you would in the Unreal editor. Each one shows a different part of how the image is made.
The final look: materials, lighting and shadows as the player sees them.
Blueprints let designers build gameplay by connecting nodes, and see changes right away. Our engineers write the core systems in C++ and expose them to Blueprints, so the game stays fast and the team stays quick.
Watch the white pulse follow the execution path through the graph.
To hit a frame rate, the game, rendering and GPU work must fit inside a fixed number of milliseconds. Pick a platform to see its budget.
1000 ms ÷ frames per second = the budget. The split shown is an illustration — real splits come from profiling your project.
Six kinds of projects. Pick a level to learn more about that area.
PC, console and mobile games with C++ gameplay, multiplayer and live updates.
Enter →LEVEL 02🏙️Interactive walk-throughs and photoreal renders of buildings before they are built.
Enter →LEVEL 03🚗Real-time 3D configurators for cars, furniture and equipment, on web or in showrooms.
Enter →LEVEL 04🎓Safe, repeatable training for complex machinery, procedures and emergencies.
Enter →LEVEL 05🏭Live 3D models of factories and sites connected to real sensor data.
Enter →LEVEL 06🎬Real-time environments and previsualisation for film, TV and advertising.
Enter →Every project follows the same map. We show a playable build at every milestone, so you always know where things stand.
Full projects, co-development with your team, or specialist help.
Full games or features in C++ and Blueprints, single and multiplayer.
Architecture, product and industrial visualisation.
Immersive training, showrooms and experiences for headsets.
Profiling and fixes for frame rate, memory and load times.
Move projects to Unreal Engine 5 and adopt Nanite and Lumen.
Custom editor tools, plugins and pipeline automation.
Open a question to complete it.
Tell us about your game, simulation or visualisation project. We'll send a free scope and estimate — we reply within 4 business hours.